dongchengok's Stars
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
suxf/ECSharp
Easy .NET Develop Frame.
kingbird2011/tolua-fixedpoint-number
可以直接编译集成进tolua的32/32位定点数的luabinding,部分代码来自github。
egametang/ET
Unity3D Client And C# Server Framework
gtk2k/UnityWebGLOrientationDetectSample
whoiscc/fastray
RayTracing/raytracing.github.io
Main Web Site (Online Books)
tylearymf/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
jinleili/bevy-in-app
Integrate the Bevy engine into existing iOS / Android apps.
cryscan/bevy-hikari
A Realtime Path Tracer for Bevy.
rust-lang/async-book
Asynchronous Programming in Rust
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
ash-rs/ash
Vulkan bindings for Rust
gfx-rs/gfx
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
JorenJoestar/DataDrivenRendering
Data Driven Rendering repository
gudzpoz/luajava
Lua for Java on Windows, Mac OS X, Linux, Android. 5.1, 5.2, 5.3, 5.4, LuaJ or LuaJIT.
fabrice-ducos/luajava
LuaJava is a scripting tool for Java. The goal of this tool is to allow scripts written in Lua to manipulate components developed in Java. LuaJava allows Java components to be accessed from Lua using the same syntax that is used for accessing Lua`s native objects, without any need for declarations or any kind of preprocessing. LuaJava also allows Java to implement an interface using Lua. This way any interface can be implemented in Lua and passed as parameter to any method, and when called, the equivalent function will be called in Lua, and it's result passed back to Java.
KhronosGroup/Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
AirtestProject/Poco-SDK
google/agi
Android GPU Inspector
google/hardware-perfcounter
libraries and utilities for sampling hardware performance counters
NVIDIAGameWorks/nvrhi
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
NVIDIAGameWorks/donut_examples
DeanoC/tiny_imageformat
Handles image pixel format, querys for all, encode/decode for many
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
vinjn/awesome-vulkan
Awesome Vulkan ecosystem