Issues
- 1
Lookup for dynamic obstacles
#246 opened by FrameMuse - 3
Add a support for path margin ("edges" and "walls")
#245 opened by FrameMuse - 1
Suggest to use only either Yarn or NPM or Bun
#244 opened by FrameMuse - 4
Modifying Waypoint properties
#241 opened by jinumathukutty - 4
Find a way through an obstacle
#46 opened by dytmh - 2
There are some problem
#224 opened by MrYang614 - 1
Modify the style of generated routes
#234 opened by houjunlong666 - 1
How to solve the problem of navmesh flipping after executing Pathfinding.createZone and subsequent click space misalignment
#223 opened by PierceYao - 1
Utils.mergeVertices generates distinct hashes for nearby values within tolerance.
#221 opened by closedcontour - 4
How to use this library react js?
#205 opened by natheeshsunway - 2
- 5
Consider using Detour
#34 opened by donmccurdy - 9
Documentation for nav mesh generation
#144 opened by RuiOrey - 3
Clean up demo
#168 opened by donmccurdy - 3
Update SphereGeometry and BoxGeometry
#183 opened by RobinLasserye - 3
clampStep seems to teleport the position sometimes, instead of sliding, other times it slides when it should allow passage
#167 opened by hamzakubba - 0
Publish only ES modules, remove CJS target
#157 opened by donmccurdy - 1
Path returned by findPath seems to prefer edges
#155 opened by hamzakubba - 0
he picked coordinate getGroup returns Null
#145 opened by QingHuanYuJiu - 1
- 1
v1.0.0 not working on three@137
#133 opened by captainjapeng - 9
Strange behavior on elevations.
#41 opened by kWeb24 - 3
- 0
Dependency Dashboard
#103 opened by renovate - 2
Navigation mesh
#106 opened by vas4oo - 1
findPath returns null [help wanted]
#97 opened by agardes - 5
Conditionnal Navmeshes [help wanted]
#89 opened by agardes - 0
Action Required: Fix Renovate Configuration
#84 opened by renovate - 2
Does this account for mesh position?
#82 opened by aunyks - 1
- 2
- 0
Geometry → BufferGeometry
#74 opened by donmccurdy - 5
- 3
Remove dist/ folder
#73 opened by donmccurdy - 0
Potential optimization in clampStep
#65 opened by rawnsley - 2
`Utils.isPointInPoly` should include boundary
#68 opened by rob-myers - 0
ending up outside mesh after clampStep
#69 opened by inear - 7
Remove the need for a global THREE Object
#49 opened by weiserhei - 3
- 4
A little detour
#59 opened by Wolf-Warriors - 1
How to implement a joystick in the game?
#60 opened by Wolf-Warriors - 1
How can I debug three-pathfinding?
#54 opened by jacklaplante - 2
I suggest adding save and load functions.
#47 opened by dytmh - 4
Mysterious behavior in _getSharedVerticesInOrder
#43 opened by mqp - 2
Adding variations in the path.[suggestion]
#39 opened by Carnaux - 3
Not the shortest path
#40 opened by AILHC - 0
Consider using TypeScript
#33 opened by donmccurdy - 4
- 1
Clean up API.
#32 opened by donmccurdy - 3
4 neighbours?
#30 opened by Glidias