doodlum/skyrim-community-shaders
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
C++GPL-3.0
Issues
- 4
Grass Lighting adjustment
#195 opened by ikonomov - 8
- 0
- 0
- 2
Cmake build error: MSB3073 The command "setlocal
#189 opened by alandtse - 2
Detect out of date features
#145 opened by alandtse - 0
Add `StructuredBufferDesc` template like `ConstantBufferDesc`, and use `win_rt::com_ptr` for `StructuredBuffer` members
#185 opened by Pentalimbed - 0
Make `Feature::Draw` implementation optional
#186 opened by Pentalimbed - 1
- 0
- 1
Putting shared resources in a common hlsl header
#171 opened by Pentalimbed - 4
Simplify Feature loading code
#97 opened by alandtse - 1
Option to reset settings to default values.
#81 opened by NutyoPR - 0
Refactor repeated code into helper functions
#163 opened by alandtse - 0
- 0
- 0
- 3
Fix menu multiline strings
#87 opened by alandtse - 4
- 3
Grass issues
#120 opened by Kazlehoff - 2
- 1
Add weather to shaders
#60 opened by alandtse - 1
Compiler failure results infinite loop compiling
#71 opened by alandtse - 4
Cmake build copy option
#63 opened by alandtse - 0
User configs
#66 opened by alandtse - 1
- 0
- 1
Changing shader macro from feature settings
#29 opened by Pentalimbed - 0
Performance issues
#30 opened by doodlum - 0
Parallax decals on top of parallax textures unrealistic depth where they interact
#59 opened by alandtse - 0
- 0