[Math][Matrix] Support both LookAtRh and LookAtLH or, at least, add the coordinate system in comments or in readme
guiguibubu opened this issue · 3 comments
guiguibubu commented
Summary of feature
Add support for both coordinate system for LookAt matrix. Like it is in Stride 3D Engine
https://github.com/stride3d/stride/blob/master/sources/core/Stride.Core.Mathematics/Matrix.cs
Or add some comments on the LookAt function to explicitely write the coordinate system. Or/And add it in the readme of the project
Comments
Does this have a proposal?
Check the documentation/proposals folder. If it doesn't have one, you may need to create one if you're making massive breaking changes.
Perksey commented
Looks like this proposal has defined this, should be implemented with 3.0 generic maths.
guiguibubu commented
Thanks for the answer !
Is there a branch to help the dev of this proposal ?
I close the issue.
Perksey commented
I’ll keep this open until implemented