dragon122's Stars
techno-dwarf-works/better-attributes
Unity Attributes
chrisyarbrough/Renamer
A bulk rename utility for Unity's hierarchy and project view.
keijiro/UITK-Scribble
Unity UI Toolkit sample: "Scribble" custom control
jeffreylanters/unity-tweens
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
mob-sakai/UIMaterialPropertyInjector
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
fisekoo/shell-grass
Shell based interactive grass system made with compute shaders for Unity URP
unitycoder/UnityInitializeProject
Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro
unity3d-jp/Project_TCC
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
federicocasares/cavifree
Screen space shader for Unity resembling the "cavity" effect in Blender
terrynoya/YJZPlayableGraphView
playable visualizer with GraphView
Unity-Technologies/graph-visualizer
Visualizer for your Playable graphs
JohnBaracuda/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
Pontoco/Lattice
A visual scripting system for Unity ECS. Quickly create gameplay logic.
Yunasawa-Studio/YNL-Simple-AI-System
Implement basic AI behaviors effortlessly using this straightforward toolkit. It’s designed to handle object behaviors and interactions.
PaulDemeulenaere/vfx-neighborhood-grid
SolarianZ/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
EricHu33/UnityGrassIndirectRenderingExample
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Luca3317/TMPEffects
Easily animate Unity text and apply other effects with custom tags
redwyre/com.redwyre.custom-toolbar
unity3d-jp/AnimeToolbox
BedtimeDigitalGames/Unity-Editor-History
View and navigate your selection history!
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
vasdxyz/xyz.vasd.proto-paper
Shaders rendering grid with dynamic text (grid size and position).
Unity-Technologies/MeshSyncDCCPlugins
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Whinarn/UnityMeshSimplifier
Mesh simplification for Unity.
Unity-Technologies/HLODSystem
breadnone/STween
Zero allocation tweening library for Unity3D.
ValveSoftware/steam-audio
Steam Audio
mrven/Blender-Asset-Creation-Toolset
Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity