drwave's Stars
pedrommcarrasco/Brooklyn
🍎 Screensaver inspired by Apple's Event on October 30, 2018
mprater/ShaderWriting
Companion Resource to the Shader Writing Books
SMPTE/ris-osvp-metadata-camdkit
Implements the SMPTE RIS OSVP camera metadata model
michaelt919/Kintsugi3DBuilder
schwa/Compute
A high-level Swift framework that simplifies working with GPU Metal Compute.
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Autodesk/openusd-hydra-contributions
adobe/substance-3d-connector
Psyop/Cryptomatte
Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
OpenTimelineIO/OpenTimelineIO-AVFoundation
Conversion and Compatibility between OpenTimelineIO objects and their CoreMedia and AVFoundation counterparts
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
deurell/roomscanner
The WWDC22 demo of the Roomplan api is based on UIKit/Storyboards. I find that hard to read so I rewrote it in pure SwiftUI. Maybe it'll help someone out there. This core version was used as the base for my Design Scanner app @ https://apps.apple.com/se/app/designscanner/id6468659434.
deurell/Notepad
Use PencilKit to draw textures on RealityKit entities.
takahito-tejima/UsdSandbox
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
beersandrew/usd-cards-generator
vrchat-community/vrc-oscquery-lib
OSCQuery library in .NET
OpenTimelineIO/raven
Raven - OpenTimelineIO Viewer Application
wkjarosz/hdrview
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
ggerganov/whisper.cpp
Port of OpenAI's Whisper model in C/C++
dboogert/USD
Universal Scene Description
wetadigital/USDPluginExamples
Simple Examples to demonstrate how to compile and build USD plugins
apple/ARKitScenes
This repo accompanies the research paper, ARKitScenes - A Diverse Real-World Dataset for 3D Indoor Scene Understanding Using Mobile RGB-D Data and contains the data, scripts to visualize and process assets, and training code described in our paper.
alecjacobson/Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
Ranchero-Software/NetNewsWire
RSS reader for macOS and iOS.
greisane/gret
Blender addons.
mortenjust/native-diffusion
Native Stable Diffusion inference on iOS / macOS using MPSGraph
ascmitc/mhl
ASC Media Hash List
usd-wg/assets
USD Working Group assets