Pinned Repositories
Asclepius
A simple replicated health system for Unreal Engine.
Blink
Tech demo showing casing the use of blink and wink detection in Unreal Engine 5 using OpenCV with multithreading and CUDA.
GameBarBrowser
A basic web browser made for the Xbox Game Bar on Windows 10.
Impacts
Basic hit impacts and footstep system for Unreal Engine 5.
KeyedArray
KeyedArray is a drop-in plugin for Unreal Engine 4 that allows you to replicate something similar to a TMap across the network.
MCC-Region-Selector
A basic app that allows users to filter out certain server regions for Halo: The Master Chief Collection.
NVIDIA-Ansel-AI-Enhancer
NVIDIA Ansel AI Enhancer is an app I quickly made that takes advantage of NVIDIA’s Ansel RTX AI Up-Res to allow users to upscale any image to 8K whiles adding further quality.
Polaris-IO
Polaris IO is a subset of Polaris that makes it simpler to use common IO functions in Unity.
Polaris-Options
Options is a subset of Polaris that allows developers to easily create, set and manage user options within their game.
Polaris-Terminal
Terminal is a subset of Polaris that allows Unity developers to implement a featured developer console into their game.
dynamiquel's Repositories
dynamiquel/NVIDIA-Ansel-AI-Enhancer
NVIDIA Ansel AI Enhancer is an app I quickly made that takes advantage of NVIDIA’s Ansel RTX AI Up-Res to allow users to upscale any image to 8K whiles adding further quality.
dynamiquel/GameBarBrowser
A basic web browser made for the Xbox Game Bar on Windows 10.
dynamiquel/Asclepius
A simple replicated health system for Unreal Engine.
dynamiquel/Blink
Tech demo showing casing the use of blink and wink detection in Unreal Engine 5 using OpenCV with multithreading and CUDA.
dynamiquel/Impacts
Basic hit impacts and footstep system for Unreal Engine 5.
dynamiquel/KeyedArray
KeyedArray is a drop-in plugin for Unreal Engine 4 that allows you to replicate something similar to a TMap across the network.
dynamiquel/MCC-Region-Selector
A basic app that allows users to filter out certain server regions for Halo: The Master Chief Collection.
dynamiquel/Plutonium-EasyInstaller
dynamiquel/Polaris-Terminal
Terminal is a subset of Polaris that allows Unity developers to implement a featured developer console into their game.
dynamiquel/Amazon-Asteroids
A game I made using SDL and C++ for an Amazon game development internship interview.
dynamiquel/dynamiquel
dynamiquel/Polaris-IO
Polaris IO is a subset of Polaris that makes it simpler to use common IO functions in Unity.
dynamiquel/Polaris-Options
Options is a subset of Polaris that allows developers to easily create, set and manage user options within their game.
dynamiquel/cis2206-2223
Programming assignment for my Algorithms and Data Structures module at the University of Huddersfield.
dynamiquel/Landnite
The first game I ever created. It was the result of my Computer Science A-level project.
dynamiquel/MQTTnet
MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.
dynamiquel/Project-1-Bullet-Hell-Namielle
dynamiquel/Realtime-Renderer
A basic real-time 3D render engine built using Direct3D 11
dynamiquel/Sacrifice
UE4 game built on top of the Vehicle Template. It's the result of one of my second-year university assignments.
dynamiquel/Tasman
A voxel-based game I made a while ago in Unity
dynamiquel/Team08Game01
The result of the first team game jam for the University of Huddersfield's second year Game Design/Games Programming module.
dynamiquel/The-Game
dynamiquel/Typhoon
dynamiquel/Udemy-ToonTanks
The end result of following the 'Unreal Engine C++ Developer' course on Udemy.
dynamiquel/Unity-for-Game-Bar
An app that allows a Unity project built for the Universal Windows Platform to be used in the Xbox Game Bar.