/Realtime-Renderer

A basic real-time 3D render engine built using Direct3D 11

Primary LanguageC++MIT LicenseMIT

Realtime-Renderer

A basic realtime 3D render engine built using Direct3D 11 with some basic game engine concepts. This project was submitted as one of my university assignments.

Includes spdlog for debugging.

Direct3D 11 was... really annoying to use. Especially since learning material for DirectX 10 and 12 are basically useless for DirectX 11.