dyw89's Stars
Anduin2017/HowToCook
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
Light-City/CPlusPlusThings
C++那些事
hpcaitech/ColossalAI
Making large AI models cheaper, faster and more accessible
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
changkun/modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Tencent/rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
progschj/ThreadPool
A simple C++11 Thread Pool implementation
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
cnr-isti-vclab/meshlab
The open source mesh processing system
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
yuanming-hu/taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
zheng95z/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
proj4js/proj4js
JavaScript library to transform coordinates from one coordinate system to another, including datum transformations
PDAL/PDAL
PDAL is Point Data Abstraction Library. GDAL for point cloud data.
songrun/SeamAwareDecimater
Mesh simplification with UV's boundary preserved
yuanming-hu/taichi
My fork of https://github.com/taichi-dev/taichi
capaulson/pyKriging
Welcome to the User Friendly Python Kriging Toolbox!
sp4cerat/Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
nvpro-samples/build_all
GO HERE FIRST: nvpro-samples overview
Ubpa/UGM
Ubpa Graphics Mathematics
hujingnb/kindle_book
看书
neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
educelab/OpenABF
A single-header C++ library of angle-based flattening algorithms (mirror repository)
srajangarg/mesh-simplify