This project was developed for PCG university course.
All the algorithms are based on PCG Book.
- Bilinear interpolation
- Gradient based random terrain
Running the program generates two png files: heightmap_1.png, heightmap_2.png. The first file represents the heightmap created with bilinear interpolation, the second - with gradient interpolation.
To create the actual terrain I used Photoshop to convert .png to .raw and then put the file into Unity as a terrain heightmap.