/pluck-city-bounded

Audio AR work that plays sounds by plucking AR strings stretched across space, dedicated to urban-scale experiences.

Primary LanguageC#

Pluck City -bounded-

"Pluck City" is an Audio AR work that plays sounds by plucking AR strings stretched across space. "Pluck City -bounded-" is developed from "Pluck City -harmonized-" and dedicated to urban-scale experiences.

Pluck City -harmonized-: https://github.com/ekito-station/pluck-city-harmonized

When you shoot an AR ball toward a building, a string is stretched to connect the point where you are and the point of collision between the ball and the building. When the reflected ball hits another building, a new string is stretched between the previous and new collision points, creating a series of strings. A sound is played as you approach one string, followed by a sound from the next string. A melody is played from a series of strings.

PLATEAU's 3D city models and Geospatial API are utilized for collision detection of balls and buildings.

Requirement

  • Unity 2020.3.30f1