Beatlux is a music visualisation software. It features a music player with all the standard functions, as well as some visualisations that react to the music that is playing. You are able to create playlists, customize the visualisations and move through the visualisations freely.
void Start()
{
// Initializing the scene, creating a circle of cubes in the radius set above.
for (int i = 0; i < numberOfObjects; i++)
{
float angle = i * Mathf.PI * 2 / numberOfObjects;
Vector3 pos = new Vector3 (Mathf.Cos (angle), 0, Mathf.Sin (angle)) * radius;
Instantiate (prefab, pos, Quaternion.identity, Settings.MenuManager.vizContents);
}
cubes = GameObject.FindGameObjectsWithTag ("Cubes");
}
void Update()
{
// Reading the spectrum from the song put into the AudioListener
float[] spectrum = Settings.MenuManager.audio.GetSpectrumData (1024, 0, FFTWindow.Hamming);
}
New visualisations can be added to the programm as a new scene in Unity. They also have to be added to the class "Settings".
The creation of Beatlux was the result of a student project of the study course "Media-Informatics" at Harz University of Applied Science Wernigerode. The task was to visualize music in any form, so we decided to create a program that does just that.
To install the program, simply download the appropriate files for your operating system from our website (http://beatlux.hs-harz.de) and run it on your computer.
https://unity3d.com/de/get-unity/download https://docs.unity3d.com/ScriptReference/
Just build the project in Unity for your operating system, run it and try it out.
Anyone who wants to participate in the development of Beatlux can simply fork the project and change anything, since it's open source.
- mpg123.net (http://mpg123.net/)
- SQLite (https://www.sqlite.org/)
- TagLib# (https://github.com/mono/taglib-sharp)
- HSV-Color-Picker-Unity (https://github.com/judah4/HSV-Color-Picker-Unity/tree/master/Assets/HSVPicker)
- beatlux Font (created using IcoMoon: https://icomoon.io/)
- Skybox Purple Nebula (https://www.assetstore.unity3d.com/en/#!/content/2967)
- TextUnicode.cs (http://forum.unity3d.com/threads/image-fonts-fontawesome.281746/#post-1862245)
- MainThreadDispatcher.cs (https://github.com/PimDeWitte/UnityMainThreadDispatcher)
- Mutli-Lang Support (https://forum.unity3d.com/threads/add-multiple-language-support-to-your-unity-projects.206271/)
The MIT License (MIT) Copyright (c) 2016 Judah Perez
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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