erichlof
Hobbyist Game and Graphics programmer. Computer-related interests: WebGL, 3D Graphics/shaders, real-time Path Tracing, simple 3D Games, and Virtual Worlds.
Binary BrotherZ early 2000s gamesHouston, Texas USA
erichlof's Stars
uinosoft/t3d.js
ThingJS 3D Engine (t3d) is a lightweight, web-first, and extendable 3D rendering library.
WesUnwin/obj-file-parser
Wavefront 3D Object File (.OBJ) Parser
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
jbikker/tinybvh
Single-header BVH construction and traversal library.
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
DanielGavin/ols
Language server for Odin
thetarnav/odin-wasm
Odin + WASM = 💙
Data-Oriented-House/PortableBuildTools
Portable VS Build Tools installer
electronicarts/fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
floooh/sokol
minimal cross-platform standalone C headers
redcamel/webgpu
WebGPU Samples & RnD
DassaultSystemes-Technology/dspbr-pt
A WebGL2 Enterprise PBR sample renderer
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
scratchapixel/scratchapixel-code
Developer-Y/cs-video-courses
List of Computer Science courses with video lectures.
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
BredaUniversityGames/DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
matthias-research/pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
schuttejoe/Selas
Offline renderer used for my blog posts
wdas/brdf
BRDF Explorer
erich666/GraphicsGems
Code for the "Graphics Gems" book series
pmndrs/cannon-es
💣 A lightweight 3D physics engine written in JavaScript.
3Dickulus/Fragmentarium_Examples_Folder
Fragmentarium Examples
lo-th/phy
Physics for three. Game engine
0beqz/env-map-importance-sampling-tiles
Generates tiles of an env map for importance sampling the environment in a Monte Carlo Ray Tracer
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
kripken/ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
takahirox/online-wgsl-editor
A tiny WGSL online editor
tylermorganwall/rayrender
A pathtracer for R. Build and render complex scenes and 3D data visualizations directly from R
Apress/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller