erikbuck
Author: "Learning OpenGL ES for iOS", "Cocoa Design Patterns", "Cocoa Programming" Lecturer Wright State University Researcher Serial Entrepreneur
Cosmic ThumpUSA
Pinned Repositories
Cocoa-Design-Patterns-in-Swift
Swift implementation of the patterns described at Cocoa Design Patterns by Rick Buck and Donald Yacktman
COLLADAViewer2
An OBSOLETE instructional OS X application to load/display COLLADA Models and export to compact binary representations.
FlappyWyvern
A 2D Isometric side scrolling multi-player game using free online art assets
GameAI
Examples that use famous MiniMax, AlphaBeta, and A* (A-star) algorithms
Learning_OpenGL_ES_for_iOS
Examples from the book, "Learning OpenGL ES for iOS by Erik M. Buck
MazeVenture
This is a simple Unity 3D Game (created in 24 hours at a hack-a-thon) using a mix of 3D models created by Erik M. Buck and free assets from the Unity Asset Store. Maze generation was inspired by 's Unity tutorial: . The Maze generation has been extended in numerous ways including multi-level mazes, trees, stairs, wall types, railings and banisters, etc.
RealTimeGreenScreen
OBSOLETE: OpenGL shader based real-time green-screen video effect of iOS
SpriteKitPacManIn260LInes
A PacMan like game written in 260 Swift5 lines using SpriteKit
SwiftBreak
Swift SpriteKit Breakout Game in only 50 lines of code added to Xcode template
WSUBreak3D
A very small 3D Break Out style game with SceneKit Xcode12 physics and very little code
erikbuck's Repositories
erikbuck/COLLADAViewer2
An OBSOLETE instructional OS X application to load/display COLLADA Models and export to compact binary representations.
erikbuck/MazeVenture
This is a simple Unity 3D Game (created in 24 hours at a hack-a-thon) using a mix of 3D models created by Erik M. Buck and free assets from the Unity Asset Store. Maze generation was inspired by 's Unity tutorial: . The Maze generation has been extended in numerous ways including multi-level mazes, trees, stairs, wall types, railings and banisters, etc.
erikbuck/GameAI
Examples that use famous MiniMax, AlphaBeta, and A* (A-star) algorithms
erikbuck/Learning_OpenGL_ES_for_iOS
Examples from the book, "Learning OpenGL ES for iOS by Erik M. Buck
erikbuck/Cocoa-Design-Patterns-in-Swift
Swift implementation of the patterns described at Cocoa Design Patterns by Rick Buck and Donald Yacktman
erikbuck/FlappyWyvern
A 2D Isometric side scrolling multi-player game using free online art assets
erikbuck/Wormageddon
Simple Cocos 2D Python example game
erikbuck/Bonkers
A simple iOS SpriteKit based example game
erikbuck/BookReferences
erikbuck/CentipedeSpriteBatcher
Partial Android Centipede game example using SpriteBatcher - See iOS WSUCentipede in this same account
erikbuck/CocoaDesignPatterns
Examples for the book, "Cocoa Design Patterns", by Erik M. Buck and Donald Yacktman.
erikbuck/Cocosoids-multi_python3
Python3 version including cocos2d patched to work on high DPI displays.
erikbuck/Cocosoids-multiplayer
Network multiplayer "Asteroids" style game using Python 2.7, Cocos2D, and PodSixNet.
erikbuck/Cocosoids-single
Single player Asteroids style game using Cocos2D.
erikbuck/CocosPodSixNet
Python2 Example integration of Cocos2d with PodSixNet for multi-player networking
erikbuck/DBTetris
A demonstration using database technology to implement a Tetris like game as silly as that may sound
erikbuck/InClassSpring2019
A simple Unity 3D game made in class Spring 2019
erikbuck/Mazes
Procedurally generated mazes inspired by https://i.redd.it/48fx7r3ul4v11.jpg
erikbuck/Unity3D_Examples
Small examples developed in class for CS-3900-B01 - "Game Programming" Summer 2018 at Wright State University
erikbuck/WSUCentipede
iOS SpriteKit Centipede game slightly more full featured than the Android CentipedeSpriteBatcher repository in this same account