Unity 2021.3.35f1 template project for Wave SDK 3.2.0 with fixed compatibility issues.
Tested on HTC Vive Focus Plus.
References:
AndroidManifest.xml
located under Assets\WaveVR\Platform\Android\AndroidManifest.xml
.
Check out official docs - Configure App Capabilities.
To disable controller pairing pop-up menu, add this option to AndroidManifest.xml
.
<meta-data android:name="no_controller_pairing" android:value="true" />
For example
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<application android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@style/Theme.WaveVR.Loading"
android:resizeableActivity="false"
tools:replace="android:theme"> <!--You can use your theme here.-->
<activity android:name="com.htc.vr.unity.WVRUnityVRActivity"
android:label="@string/app_name"
android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:enableVrMode="@string/wvr_vr_mode_component">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.htc.intent.category.VRAPP" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
</activity>
<meta-data android:name="no_controller_pairing" android:value="true" />
</application>
<!-- <uses-permission android:name="android.permission.CAMERA" /> -->
<!-- <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> -->
<uses-permission android:name="vive.wave.vr.oem.data.OEMDataRead" />
<uses-permission android:name="vive.wave.vr.oem.data.OEMDataWrite" />
</manifest>