Pinned Repositories
BLENDER-Demon-Slayer-Shader
Shader for Blender forked from the open-source ArcSys shader by Aerthas, hacked to work with models from the game Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
Blender-GenshinPBR
Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.
Blender-GT-Tonemapper
Blender implementation of Gran Turismo tone mapping
Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Blender-StellarToon
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
festivities
goo-engine
Custom build of Blender with some extra NPR features. Forked by me for some extra modifications.
PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
SekaiToon
Project Sekai shader for Unity (Built-in Rendering Pipeline).
ZenlessLUT
Emulation of a color filter used by Zenless Zone Zero.
festivities's Repositories
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
festivities/Blender-StellarToon
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
festivities/Blender-GenshinPBR
Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.
festivities/SekaiToon
Project Sekai shader for Unity (Built-in Rendering Pipeline).
festivities/Blender-GT-Tonemapper
Blender implementation of Gran Turismo tone mapping
festivities/BLENDER-Demon-Slayer-Shader
Shader for Blender forked from the open-source ArcSys shader by Aerthas, hacked to work with models from the game Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
festivities/goo-engine
Custom build of Blender with some extra NPR features. Forked by me for some extra modifications.
festivities/ZenlessLUT
Emulation of a color filter used by Zenless Zone Zero.
festivities/festivities
festivities/festivity
my personal website (real)
festivities/checkers
spaghetti checkers
festivities/festive-utils
random scripts and tools i may or may not regularly use. yes shut up i use c++ for almost everything
festivities/advent-of-code-2022
i probably already gave up on this, won't bother with part 2 of the puzzles
festivities/goopresence
Discord RPC support for Goo Engine
festivities/blender-loom
image sequence rendering, encoding and playback
festivities/Hyougen
Simple OpenTK learning project
festivities/ida-rpc
Discord rich presence plugin for IDA Pro