Pinned Repositories
aviateur
Cross-platform OpenIPC FPV ground station
bevy
A refreshingly simple data-driven game engine built in Rust
cuda-bicgstab
Biconjugate Gradient Stabilized Method implemented in CUDA
eureka
An experimental renderer made with wgpu
flint_gui
A vector-based GUI framework
godot-platformer-demo
A platformer demo made with Godot 3.5
nanovg-demo
A simple SVG renderer based on NanoVG and NanoSVG.
pathfinder-cpp
A C++ port of the Rust Pathfinder GPU rasterizer
rgba-calculator
A RGBA/ARGB ↔ HEX ↔ INT calculator made with Godot 4
scanline-algorithm-demo
A very simple demo showing the scanline algorithm for vector graphics.
floppyhammer's Repositories
floppyhammer/ndarray-lu-direct-solver
This is a simple LU direct solver based on ndarray.
floppyhammer/PixE
A pixel editor demo made with Godot 3.5
floppyhammer/stack-blur-simd
A SIMD implementation of the stack blur algorithm