flwmxd's Stars
labuladong/fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
krahets/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
youngyangyang04/leetcode-master
《代码随想录》LeetCode 刷题攻略:200道经典题目刷题顺序,共60w字的详细图解,视频难点剖析,50余张思维导图,支持C++,Java,Python,Go,JavaScript等多语言版本,从此算法学习不再迷茫!🔥🔥 来看看,你会发现相见恨晚!🚀
wasabeef/awesome-android-ui
A curated list of awesome Android UI/UX libraries
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
nothings/stb
stb single-file public domain libraries for C/C++
Ciphey/Ciphey
⚡ Automatically decrypt encryptions without knowing the key or cipher, decode encodings, and crack hashes ⚡
cxasm/notepad--
一个支持windows/linux/mac的文本编辑器,目标是做**人自己的编辑器,来自**。
standardese/cppast
Library to parse and work with the C++ AST
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
ronancpl/HeavenMS
An improved server based on MapleSolaxia (v83 MapleStory private server)
open-obfuscator/o-mvll
:electron: O-MVLL is a code obfuscator based on LLVM for native code (Android & iOS)
milkru/vulkanizer
Advanced Vulkan rendering engine prototype
DreamSoule/ollvm17
Obfuscation LLVM 17
Mickey0521/Codility
My Solutions to Codility (100% performance)
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
TheOfficialFloW/update365
Custom Firmware 3.65 HENkaku Ensō Updater for PS Vita
flwmxd/MapleStory-Porting
MapleStory implementation build with early stage MapleEngine
omartijn/cpprouter
A modern, header-only request router for C++
flwmxd/DNF-Porting
DNF Client and PVF Reader
flwmxd/librw-vulkan-RT
A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)
flwmxd/libRHI
flwmxd/Meteor-Porting
Meteor Blade with MapleEngine
flwmxd/Simulations
Fluid Simulation Coursework
flwmxd/Ndk-Bridge
Ndk-Bridge is desgined for simplifying ndk to java calls.
Jakelee24/Meshsimplify-opengl
This project is base on the MIT OpenCourseWare to implement the paper Surface Simplification Using Quadric Error Metrics to simplify the mesh on the OpenGL rendering.
flwmxd/LoopSubdivision
flwmxd/OpenGL-SoftRenderer
OpenGL fixed pipeline soft renderer
flwmxd/Simplification
Simplification Using Quadric Error Metrics.