An impossibly difficult rage platformer that I helped create as part of one of my first collaboratively developed games on my bachelors degree.
This game was created in C# with Unity.
You can launch the game by running "Game 2.exe" in the build folder
- Triggerzone-activated falling hazards
- An unused but powerful camera system that allows for many player tracking behaviours such as lock-tracking, box-pushing, and boundary-snapping
- A custom-made camera shake system
- A robust key-mapping system that tracks key data like button press time, length of button presses, and allows for many physical keys to be mapped to a virtual key to minimise user effort in mapping actions to code.
- Collectable objects that unlock aspects of maps and narrative elements