主包(win_x64 build player)用PostProcessing时启动会崩溃
jzq740176597 opened this issue · 1 comments
jzq740176597 commented
Describe the bug | 描述问题
主包(win_x64 build player)用PostProcessing时启动会崩溃
** Enviroment | 环境 **
- Unity Version: 2021.3.27f1
-
- com.code-philosophy.hybridclr Version: 5.1.0
- Platform: Win 64 Standalone
**To Reproduce | 复制步骤 **
Please provide a reproduction project. Please try to reproduce this bug on the https://github.com/focus-creative-games/hybridclr_trial project. | 提供复现工程,请尽量在 https://github.com/focus-creative-games/hybridclr_trial 项目上复现这个bug。
https://gitee.com/megajia/PureHybirdClrTest.git
Steps to reproduce the behavior :
- build x64 player
- run it
Expected behavior | 期望的结果
正常运行
Screenshots | 截图或者日志
Additional context | 补充信息
o Win 64可复现的导出Debug工程, 比较大, 上面unity工程可以直接生成
pirunxi commented
已修复,下个版本会包含这个修复