Path generation
Closed this issue · 1 comments
SPCOxion commented
Part 1 of 2 from Issue #3.
- Phase 0: Preparation
- Measure maximum velocity, acceleration, and jerk
- Phase 1: Basic path generation
- Generate a straight path using encoder followers + an angle control loop
- Generate a curved path (see #13)
- Phase 2: More advanced path generation
- Generate paths before match begins
- Generate paths connecting various points (left switch to left scale, right switch to cube, etc.)
SPCOxion commented
Pretty much done. We can do location-based path generation later, but this works.