fschliem's Stars
oneapi-src/oneTBB
oneAPI Threading Building Blocks (oneTBB)
g-truc/ogl-samples
The OpenGL Samples Pack
wolfgangfengel/GPU-Pro-6
This is the software repository for the book GPU Pro 6.
KhronosGroup/glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
GPUOpen-Archive/CodeXL
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
prideout/par
single-file C libraries from Philip Allan Rideout
ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
OpenGLInsights/OpenGLInsightsCode
Source code for OpenGL Insights
nvMcJohn/apitest
Simple comparison framework for APIs
microsoft/UVAtlas
UVAtlas isochart texture atlas
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
matzman666/OpenVR-AdvancedSettings
OpenVR Advanced Settings Dashboard Overlay
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
cedricpinson/envtools
Utilities to manipulate spherical images
ValveSoftware/steam-audio
Steam Audio
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
dariomanesku/cmft
Cross-platform open-source command-line cubemap filtering tool.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
KhronosGroup/Khronosdotorg
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
KhronosGroup/Vulkan-Samples-Deprecated
Vulkan sample code
Chlumsky/msdfgen
Multi-channel signed distance field generator
GameTechDev/OutdoorLightScattering
Outdoor Light Scattering Sample
SlightlyMad/AtmosphericScattering
Atmospheric Scattering for Unity
jlblancoc/nanoflann
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees