fweidner
twitter.com/0xflarion florianweidner.de www.tu-ilmenau.de/en/vwdg/team/florian-weidner/
TU IlmenauLancaster, UK
fweidner's Stars
CMU-Perceptual-Computing-Lab/openpose
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
zju3dv/EasyMocap
Make human motion capture easier.
homuler/MediaPipeUnityPlugin
Unity plugin to run MediaPipe
leapmotion/ProjectNorthStar
The open-source files comprising Leap Motion's Project North Star AR Headset.
pupil-labs/pupil
Open source eye tracking
Niek/obs-web
OBS-web - the easiest way to control OBS remotely
Temaran/UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
microsoft/Microsoft-Rocketbox
Microsoft Rocketbox is now available with MIT license! The library of 115 rigged avatars offers flexibility, enabling the easy use of animations across characters and the mixing and matching of texture elements.
microsoft/HoloLensForCV
Sample code and documentation for using the Microsoft HoloLens for Computer Vision research
readyplayerme/animation-library
Ready Player Me Animation Library
dwilches/Ardity
Assets for integrating Arduino and Unity (or Unity and any hardware that communicates over a COM port)
XRAccessibility/xraccessibility.github.io
MartinFk/VRQuestionnaireToolkit
🎓 ---- VRQuestionnaireToolkit ---- 🎓Enables the community to easily collect subjective measures in virtual environments.
DarioMazzanti/OneEuroFilterUnity
OneEuroFilter utility for Unity
microsoft/MoveBox-for-Microsoft-Rocketbox
MoveBox is a toolbox to animate the Microsoft Rocketbox avatars using motion captured (MoCap). Motion capture is performed using a single depth sensor, such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the transformations between systems that have different joints and hierarchies. Additional features of the toolbox include recording, playback and looping animations, as well as basic audio lip sync, blinking and resizing of avatars. Our main contribution is both in the creation of this open source tool as well as the integration of MoveBox with Kinect V2 and Azure Kinect, as well as the interfacing with the Microsoft Rocketbox avatars.
jwdink/eyetrackingR
This package is designed to make dealing with eye-tracking data easier. It addresses tasks along the pipeline from raw data to analysis and visualization.
brownhci/portalble
Augmented reality apps made hands-on interactive
behinger/etcomp
Project to compare different eyetrackers
tmalsburg/scanpath
An R package for analyzing scanpath patterns in eye movements
eventlab-projects/com.quickvr.quickbase
cbachhuber/G2GDelay
Glass-to-Glass delay measurement system
poweroftwo/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
JoReIMT/Dialogue-Sample-Player
The Dialogue Sample Player is desinged to play samples for a dialogue of three persons and sends related OSC-messages.