Pinned Repositories
ClusteredShadingAndroid
Clustered shading on Android sample
erbiqingnian
Automatically exported from code.google.com/p/erbiqingnian
LumixEngine
3d game engine
mango
mango fun framework
SDL-Directx12
This is trying to run DirectX 12 on the SDL
shinyprofiler
Automatically exported from code.google.com/p/shinyprofiler
SimpleOctree
A simple octree with good commenting for learning how octrees work.
WickedEngine
Graphics engine written in C++, with Bullet physics, Lua scripting, input and sound. Featuring Forward, Deferred and Forward+ render pipelines, voxel GI and more.
galek's Repositories
galek/BlendELF
BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.
galek/dynamiclightmaps
An OpenGL application written in C that demonstrates dynamic lightmaps.
galek/Gibbed.MassEffect3
Tools & code for use with Mass Effect 3.
galek/gl4
A small library for working with OpenGL 4
galek/gl4_samples_rus
Примеры использования OpenGL 4 на русском языке
galek/gpufrustum
Parallel (multiple frustum / multiple cullable entities) Frustum culling implementation on the GPU using CUDA
galek/hesperus
The early version of my 3D map editor and game engine project, now known as hesperus2 since I ported it to CMake.
galek/libdds
libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compression algorythms and so on.
galek/LibGizmo
Gizmo control library for 3D object manipulation (4x4 matrix)
galek/libtask
a fork of http://code.google.com/p/libtask/
galek/lua2c
convert Lua source code into an equivalent C source code written in terms of Lua C API calls
galek/modern-opengl-prezo
HTML Slideshow on Modern OpenGL
galek/MonkSWF
A flash file (SWF) parser and viewer using OpenVG as the backend. Written in C++. (If you are looking for further development of this project contact me here at github)
galek/Octree
Octree library in C++
galek/openal-svn-mirror
A one-time mirror of the full Creative OpenAL SVN repository
galek/OpenGL-Timestamp-Profiler
A simple CPU/GPU OpenGL-based profiler
galek/p4-sharp
perforce vcs support library for c# on mono
galek/Professional_iOS_AugmentedReality
Professional iOS Augmented Reality book (Apress). Code samples
galek/quake3-ios
Port of Quake 3 Arena to iOS
galek/RibbonControl
Winforms Ribbon
galek/smaa-opengl
SMAA OpenGL demo
galek/spacepart
Frustum culling with an octree and depth sorting with a mergeable heap priority queue
galek/temporal-lightfield-reconstruction
Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"