A SourceMod plugin for Counter-Strike: Source that notifies players of how many enemies or teammates they've flashed when throwing flashbangs.
The plugin automatically generates a config file to cfg/sourcemod/plugin.wdif.cfg
.
Here is a list of ConVars.
// This file was auto-generated by SourceMod (v1.11.0.6968)
// ConVars for plugin "wdif.smx"
// The beam lifetime in seconds.
// -
// Default: "5.0"
wdif_beam_life "5.0"
// The beam width.
// -
// Default: "2.0"
wdif_beam_width "2.0"
// If 1, creates a temporary beam. Used for debugging
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_create_beam "0"
// Whether to enable the Who Did I Flash plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_enabled "1"
// Notify flashbang thrower of enemies they've flashed.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_enemy "1"
// Announce enemy names.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_enemy_announce_names "1"
// The maximum distance from the flash detonation to check users.
// -
// Default: "6000.0"
// Minimum: "0.000000"
wdif_max_distance "6000.0"
// Notify flashbang thrower of teammates they've flashed
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_team "1"
// Announce teammate names.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
wdif_team_announce_names "1"
// The Who Did I Flash plugin's version.
// -
// Default: "1.0.0"
wdif_version "1.0.0"
There's only one command included in the plugin which is wdif
(in chat, prefix with !
or /
and through console, prefix with sm_
).
This opens a menu where the client can enable/disable team and enemy notifications specifically which is then stored in a cookie so it saves on map change/server restart!
On Linux, you may use the build.sh
Bash script I made to build the plugin's source code to the build/
directory. Make sure to change the SM_DIR
environmental variable to the path to your SourceMod's scripting directory (default path is set to /opt/sourcemod/addons/sourcemod/scripting
).
On Windows, you may drag the wdif.sp
file into the compile.exe
executable from the SourceMod's scripting directory.
After building the plugin, copy the wdif.smx
file to your game server's addons/sourcemod/plugins
directory.
Additionally, copy the wdif.phrases.txt
file to your game server's addons/sourcemod/translations
directory.
Afterwards, you may start/restart the map or server or use the sm plugins load wdif
server-side command to load the plugin.