Pinned Repositories
Free-MMORPG
GenshinURP
GLSLShaderImplementInUnity
GLSL shader implement in unity
Master-Server-Unity
MetaDSL
A simple language similar to XML/JSON, which can describe both data and logic.
NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
NoteMemo
笔记
SanAndreas
A Unity recreation of Grand Theft Auto: San Andreas.
Unity_StarRail_CRP_Sample
An example of a custom rendering pipeline that restores the rendering of HSR
URP_SkyAtmosphere_VolumetricClouds
gcj2450's Repositories
gcj2450/giles
GILES: A Runtime Level Editor for Unity3D
gcj2450/MetaDSL
A simple language similar to XML/JSON, which can describe both data and logic.
gcj2450/Albot.Online
Best AI game platform!
gcj2450/Atara
gcj2450/CSharpGameFramework
基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。
gcj2450/DigiHuman
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
gcj2450/Downloader
Fast, cross-platform and reliable multipart downloader with asynchronous progress events for .NET applications.
gcj2450/GTA5GangMod
a mod that tries to create a gang and turf system similar to that of Gta San Andreas
gcj2450/jynew
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
gcj2450/MassiveNet
Unity3d UDP networking library focused on high-CCU, multi-server architecture.
gcj2450/MasterServerChess
Master Server Toolkit integrated with Chessticle, a multiplayer chess game.
gcj2450/OMIDIV
Open MIDI Visualizer
gcj2450/PlanetServer
Multiplayer GameServer Unity3d/Html5/Flash
gcj2450/Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
gcj2450/ProceduralBuildingUnity
Procedural building generator in Unity
gcj2450/ProceduralCity
Unity demo that uses a few tricks to build random nice-looking 3D cities
gcj2450/ProceduralTerrainBlending_2020
Procedural terrain blending project updated to Unity 2020
gcj2450/SFramework
使用Addressable和HybridCLR预配置的快速开发模板
gcj2450/shields
gcj2450/Sketchup2GTA
Export Sketchup models to GTA Vice City, IV and V.
gcj2450/SpeedDate
SpeedDate Masterserver: Connecting Players
gcj2450/SpiritualNucleus
ARPG+Moba
gcj2450/Underwater
gcj2450/Unity-GPU-Vegetation-Instancer-HDRP_URP
gcj2450/Unity-GpuSplines
A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is quite useful as a 2D Rope renderer.
gcj2450/Unity-MIDI-Piano
3D Piano in Unity that can playback MIDI file songs
gcj2450/UnityGraphicsPrograming
Creating Mesh and Shader
gcj2450/UnityHighPerformanceDynamicBone
Optimize DynamicBone with JobSystem and BurstCompiler
gcj2450/URPTemporalAA
Temporal AA solution for Unity's Universal render pipeline
gcj2450/ZolanorePublic
(Original Version of this repo is privated due to some issues) My second semi-serious Game. A Challenging Open-World, Fantasy, RPG game. Art inspired by Genshin Impact & Zelda BOTW. Combat inspired by Trove, New World, & DS. Zoc'Nier is the old prototype name for the game, the new name is Zolanore.