/glest-source

Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

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ARCHIVED

This project is no longer maintained. If you would like to contact about this, please find us on Discord.

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Build Status Snap Status

Glest

Official Website: https://glest.io

Glest is a network multi-player real-time strategy game engine. It includes several factions, each one consisting of many 3d characters. The factions are loosely based on historical empires with added elements of fantasy, such as mummies produced by Egyptian priests, shamans who summon thunderbirds for air assaults, and Norsemen who can build flying valkries and "Thors". Start the game by harvesting natural resources, then use the cash to produce an army. Single-player mode against the CPU is also available.

Glest Screenshot

Download for Windows

Additionally, if you want to contribute with the code on Windows, please follow these instructions.

Downloads for linux

Three distro-agnostic options are available for Glest on linux:

  1. Get it from the Snap Store

  2. Download the AppImage here: https://github.com/glest/glest-source/releases . A Release is a stable version and Continuous builds are development versions. To run, set the .AppImage file to executable with chmod +x Glest.AppImage, then just execute it.

  3. Install using Flatpak: https://github.com/glest/io.glest.Glest

Quick Build Guide for Linux

Using the build script:

   git clone https://github.com/Glest/glest-source.git glest; sudo glest/mk/linux/setup.sh

Then run the following command to start the game:

   glest/mk/linux/build/glest
  1. Building manually using CMake: https://github.com/glest/glest-source/blob/master/BUILD.md

For other operating systems, you must build and install from source (Later, we'll be providing binary packages).

Links

Extra Tech trees, mods, tilesets, scenarios

Contributing and Testing

If you'll be contributing code or changes to data, the procedures for forking and cloning are outlined in CONTRIBUTING.md

To run your own headless (dedicated) server, see the FAQ.