/hydro

Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.

Primary LanguageC++MIT LicenseMIT

Hydro

WORK IN PROGRESS WARNING.

Hydro is a module for Godot 4.0 which allows rigid bodies to behave realistically in water.

For installation and usage instructions, read the wiki.

To see the module in action, try out the included demo or check out the showcase.

Looking for volunteers to help. Documentation, coding and general feedback.

Screenshot of Hydro in Godot Engine

Related Topics

#hydro #buoyancy #godot-engine