godot-extended-libraries/hydro
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
C++MIT
Issues
- 0
Rename classes to have 3D suffix as appropriate
#23 opened by fire - 14
Instability at high speeds
#3 opened by jonri - 4
Invalid function for getter 'WaterArea3D::get_flow_direction' for property: 'flow_direction'.
#19 opened by sandsalamand - 3
Wiki has not been updated since 2020
#21 opened by fire - 2
- 0
Update asset library
#8 opened by fire - 1
Merge into Godot Physics Engine
#7 opened by fire - 2
Per position water flow
#10 opened by fire - 3
- 7
Update to Godot 4
#12 opened by fire - 4
Work around Face3::get_area() bug in engine
#4 opened by jonri - 1
Make WaterwaysDemo use hydro
#9 opened by fire - 1
Implement viscosity
#2 opened by jonri - 0
Avoid memory reallocations
#6 opened by jonri - 5
Performance profiling
#5 opened by fire - 5