Update to Godot 4
fire opened this issue · 7 comments
fire commented
Tracking issue
fire commented
Todo restore:
- void HydroRigidDynamicBody::draw_debug_face(const Face3 &face,
const Transform3D &transform) { - void HydroRigidDynamicBody::draw_debug_mesh(const ClippableMesh &mesh,
const Transform3D &transform) {
jacobpennington821 commented
Have been playing around with godot 4, would love to have hydro working there, has anything been done in this area recently? Happy to help out if someone points me in the right direction!
fire commented
I am in too many things. Let me know what problems you have with https://github.com/godot-extended-libraries/hydro/tree/4.0.
I and @jonri can review.
jonri commented
I've been a bit busy myself, but I've also been holding off until GDExtensions were more stable to evaluate whether we would be able to switch over to that.
fire commented
https://github.com/benbot/hydro/tree/4.0 @jonri has the latest work.
The cube falls to the ground and then goes up.
fire commented
The latest hydro has the changes. The ocean is disabled.