Per position water flow
fire opened this issue · 2 comments
fire commented
func _get_water_flow(positions):
var ret = []
return ret
To give rivers with turbulence and flow maps to the simulation's flow direction.
fire commented
Simulating from top to bottom is lacking. It'll be more visually accurate to also have flow simulation.
fire commented
I don't have the original test cases. How do I know this works? https://github.com/godot-extended-libraries/hydro/tree/flow-vector-4