godot-extended-libraries/hydro

Per position water flow

fire opened this issue · 2 comments

fire commented
func _get_water_flow(positions):
	var ret = []
	return ret

To give rivers with turbulence and flow maps to the simulation's flow direction.

fire commented

Simulating from top to bottom is lacking. It'll be more visually accurate to also have flow simulation.

https://twitter.com/iFiery/status/1350905604932472833

fire commented

I don't have the original test cases. How do I know this works? https://github.com/godot-extended-libraries/hydro/tree/flow-vector-4