godotengine/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
C++NOASSERTION
Issues
- 4
Fbx GeometricTransformation support is problematic
#56 opened by hu-xd - 7
- 6
Properly sign and notarize macOS build
#49 opened by valentinegb - 12
Can't build on MacOS 13
#47 opened by elalish - 1
fbx2glTF produces model with EMPTY_ENTITY errors
#44 opened by mramato - 8
- 0
- 1
Morph target can not extract normal
#46 opened by xiazhibin - 1
- 0
Relative paths to textures?
#31 opened by generrosity - 1
Add an issue template
#39 opened by fire - 6
Potential invalid fbx or wrong conversion
#36 opened by Apidcloud - 1
Restore origin pivot baking code
#25 opened by fire - 1
--embed not working for images
#33 opened by Apidcloud - 2
- 9
- 2
- 2
Finalize FBX dialog for godot engine / website page
#26 opened by fire - 1
Github actions create a latest tag / platform names
#20 opened by fire - 1
- 1
Propose to rename fbx2gltf
#22 opened by fire - 3
Missing resource: buffer.bin
#10 opened by mateuszwojt - 2
- 2
Debug materials.
#3 opened by fire - 3
- 1
Wrong message
#4 opened by fire