Pinned Repositories
AOERemake
AOEStatisticsService
Remake-Belt-Conveyor-System
Spring-Twitter-Bot
Unity-DijkstraPathFinding
Pathfinding with road nodes using Dijkstra's Algorithm.
goldennoodles's Repositories
goldennoodles/Spring-Twitter-Bot
goldennoodles/Remake-Belt-Conveyor-System
goldennoodles/Unity-DijkstraPathFinding
Pathfinding with road nodes using Dijkstra's Algorithm.
goldennoodles/AOERemake
goldennoodles/AOEStatisticsService
goldennoodles/2D-Astar-Pathfinding-in-Unity
A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity
goldennoodles/apache-spark-stock-predictor
goldennoodles/camel
Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
goldennoodles/crunchyroll-anime-full-list
goldennoodles/crunchyroll-video-scraper
goldennoodles/data-algorithms-book
MapReduce, Spark, Java, and Scala for Data Algorithms Book
goldennoodles/deeplearning-iris-example
goldennoodles/deeplearning4j-examples
Deeplearning4j Examples (DL4J, DL4J Spark, DataVec)
goldennoodles/deeplearning4j-playground
goldennoodles/Dijkstra-Algorithm-Unity
Shortest path finding using Dijkstra's Algorithm in unity
goldennoodles/Eirshy.DSP
goldennoodles/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java(Script) HLSL
goldennoodles/graphql-java
GraphQL Java implementation
goldennoodles/how-todo-marching-cubes
Haven't made a video in a while. That's because this marching cubes algorithm took me awhile to unravel. Most of the work was in the 256 cube configurations and the isofaces it takes to build them. I figured them all out myself (even though there were probably daat available on internet somewhere). Oh well, learn the hard way, and I'll never forget. In this video I'll go over how the marching cube algorithm works, how to use it, how to figure out the cube configurations. You'll see it animated in action. There is a cube configurator scene that helps you see what each cube configuration looks like. the MarchingCube.cs file is reusable so you don't have to write it everytime you start a new game project.
goldennoodles/Livecoding-Project
Current projects.
goldennoodles/NavMeshComponents
High Level API Components for Runtime NavMesh Building
goldennoodles/Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
goldennoodles/rk-sharedmodels
goldennoodles/Runners
Weird Shit
goldennoodles/Teaching
Teaching how to code in C# Using Unity3D
goldennoodles/thymeleafexamples-layouts
Layouts - Companion application for the "Thymeleaf Layouts" article at the Thymeleaf website: http://www.thymeleaf.org/documentation.html http://www.thymeleaf.org
goldennoodles/unity-chat-system
goldennoodles/unity-dijkstras-pathfinding
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
goldennoodles/unity-voxel
Mesh voxelization for Unity.
goldennoodles/ZOMG
Open Source Zombie Survival Game