Pathfinding with road nodes using Dijkstra's Algorithm.
- Implement A path finding algorithm without needing to implement a grid of nodes.
- Roads placed by the player become nodes and are slowly built up over time.
- There is currently a bug where if the offset between the tiles is too great, the neighbours of the nodes cannot be found.
https://www.youtube.com/watch?v=pVfj6mxhdMw
Written in C#, By Rus Kuzmin