Pinned Repositories
algae
anisotropy_matrix
Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin
Fluid-2-Fluid
Rolling plugin example from Maya Programming
fluidsim
GPU fluid simulation
Helium
A game engine toolkit
makoto
sandbox
taichi
Taichi - Physically based Computer Graphics Library
goofoo's Repositories
goofoo/makoto
sandbox
goofoo/fluidsim
GPU fluid simulation
goofoo/algae
goofoo/Fluid-2-Fluid
Rolling plugin example from Maya Programming
goofoo/Helium
A game engine toolkit
goofoo/taichi
Taichi - Physically based Computer Graphics Library
goofoo/anisotropy_matrix
Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin
goofoo/BlackbodyMaya
Blackbody radiation tool for Maya
goofoo/CovarianceTracing
Headers, tests, and examples for Covariance Tracing
goofoo/cudaFluid
A fork of code open sourced by Vincent Houzé at www.foliativ.net
goofoo/EdgyEggs
goofoo/Eyeo2012
Projects I created for my talk at the Eyeo Festival.
goofoo/flip2D
A two-dimensional FLIP solver
goofoo/Goblin
monte carlo pathtracer for independent rendering study
goofoo/Graphtane
Libraries for GPU FX simulation & rendering
goofoo/lightmetrica-v2
A modern, research-oriented renderer
goofoo/master
Raytracer.
goofoo/NoriV2
Expansion of the Nori renderer
goofoo/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
goofoo/ProgressiveNullTracking_Siggraph2023
The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!
goofoo/Renderer
goofoo/SLR
Renderer based on Monte Carlo Ray Tracing
goofoo/smallupbp
goofoo/xyz
antique renderer
goofoo/zeno
ZEn NOde system - a simulation & rendering engine in nodes