Issues
- 2
Desync detection appears to compare the checksum of pre-rollback frames against confirmed frames
#112 opened by Aconitin - 15
- 4
3d example, and other questions
#101 opened by blueforesticarus - 3
Adding players after p2p session already started
#109 opened by pepebecker - 0
- 0
- 0
Update to Bevy 0.13
#105 opened by bushrat011899 - 5
Checksums are not portable
#98 opened by aleksa2808 - 5
- 2
- 12
- 4
- 5
Convenient way to end a session
#93 opened by ndev-rs - 2
Despawned entities are not restored
#90 opened by johanhelsing - 1
- 2
Invalidated Entities
#40 opened by zicklag - 0
- 8
Desync detection appears to compare the checksum of predicted frames to confirmed frames
#71 opened by nezuo - 1
- 2
Integration Tests incorrect
#54 opened by gschup - 8
RollbackIdProvider needs a smarter solution
#11 opened by gschup - 5
- 0
- 1
Sessions `.with_desync_detection(DesyncDetection::On)` always reports false positives
#49 opened by johanhelsing - 6
Potential Scalability Refactor
#47 opened by eatjason - 7
Upgrade for Bevy 0.9
#32 opened by johanhelsing - 6
Invalidated Entity's
#29 opened by zicklag - 2
- 2
Docs are broken
#23 opened by janhohenheim - 2
Trouble implementing the Config trait
#24 opened by paul-english - 1
- 1
Despawned entities do not get respawned properly
#21 opened by gschup - 0
- 0
publish to crates.io
#5 opened by gschup - 1
Generating checksums for WorldSnapshots
#1 opened by gschup - 0
Allow to register Resources
#2 opened by gschup - 1
- 0