janhohenheim
Doing gamedev stuff in @bevyengine and working on my MSc. in Neural Systems and Computation
Institute of Neuroinformatics, UZH / ETH ZurichZurich, Switzerland
Pinned Repositories
avian_pickup
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
bevy_steam_audio
Integration for Steam Audio in Bevy
bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
foxtrot
A 3D reference project and tech demo for the Bevy Engine
Hippocrates
No longer maintained, actually usable implementation of NEAT
pixelate_mesh
Apply a pixelation effect to any Bevy mesh or scene without post-processing.
rerecast
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
rust-standard-library-cookbook
Codebase for all code featured in Packt's Rust Standard Library Cookbook written by Jan Hohenheim
bevy_new_2d
This template is a great way to get started on a new 2D Bevy game!
YarnSpinner-Rust
The friendly tool for writing game dialogue in Rust
janhohenheim's Repositories
janhohenheim/foxtrot
A 3D reference project and tech demo for the Bevy Engine
janhohenheim/rerecast
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
janhohenheim/bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
janhohenheim/avian_pickup
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
janhohenheim/bevy_shuffle_bag
A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.
janhohenheim/share_wgpu_between_bevy_and_burn
A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework
janhohenheim/how-i-make-3d-games
Repo for the talk I gave at the Bevy meetup
janhohenheim/bevy_fix_gltf_coordinate_system
A tiny plugin to fix the fact that Bevy does not respect the GLTF coordinate system
janhohenheim/bevy_kill_my_cache
A plugin that kills your cache, but makes the Bevy scheduler go brrr
janhohenheim/bevy_fix_cursor_unlock_web
A tiny plugin that fixes Bevy not reporting when the cursor is unlocked on web
janhohenheim/bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
janhohenheim/bevy-tnua
A floating character controller for Bevy
janhohenheim/bevy_full_asset_path
Allows reading the full asset path of an asset loaded from disk
janhohenheim/thief_sense_demo
Implementation of the sensory AI in Thief 1 and 2
janhohenheim/avian
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
janhohenheim/bevy
A refreshingly simple data-driven game engine built in Rust
janhohenheim/bevy-crate-reservations
Reserved crates.io crate names. Contact us if you think your project needs one of these names!
janhohenheim/bevy_framepace
Framepacing and framelimiting for Bevy
janhohenheim/bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
janhohenheim/bevy_new_2d
This template is a great way to get started on a new 2D Bevy game!
janhohenheim/bevy_sprite3d
Use sprites in a 3d bevy scene.
janhohenheim/bevy_trenchbroom
TrenchBroom integration, .map, and .bsp loading for Bevy
janhohenheim/bevy_ui_text_input
janhohenheim/burn
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
janhohenheim/cellular-automata-demo
A proof-of-concept for using Bevy for polished scientific simulation
janhohenheim/cubecl
Multi-platform high-performance compute language extension for Rust.
janhohenheim/kcc_prototyping
janhohenheim/landmass
A navigation system for video games written in Rust.
janhohenheim/nutil_data_analysis
cool data hihi (maybe)
janhohenheim/recastnavigation
Industry-standard navigation-mesh toolset for games