guillaume-haerinck
Tools Engineer at Cloud Imperium (previously Ubisoft Paris)
Cloud Imperium GamesFrankfurt, Germany
Pinned Repositories
ScanRig
Multi-Cameras/Lighting Acquisition Setup for Photogrammetry
cube-beast-editor
🏕️ Voxel map editor with web-assembly build support
directx11-playground
🌠 Simple app to play around with DirectX with an ECS architecture
games.o3de.o3de-jam-2305
Submission to O3DE Jam - May 5-14, 2023
imac-tower-defense
OpenGl 4.4 game made with Entity Component System
met-ecs
🛠️ A simple ECS library made for learning purposes (header-only)
opengl-playground
Small opengl renderer with an ECS architecture and WASM build support 🌎
portfolio
My coding portfolio
roll-goal
A small game made across Unreal / Unity / Godot / Raw C++ to test workflow and usage
which-gui
Make user-interfaces accross multiple stack to compare them (HTML / XAML / QML / Engine-Based)
guillaume-haerinck's Repositories
guillaume-haerinck/imac-tower-defense
OpenGl 4.4 game made with Entity Component System
guillaume-haerinck/met-ecs
🛠️ A simple ECS library made for learning purposes (header-only)
guillaume-haerinck/which-gui
Make user-interfaces accross multiple stack to compare them (HTML / XAML / QML / Engine-Based)
guillaume-haerinck/games.o3de.o3de-jam-2305
Submission to O3DE Jam - May 5-14, 2023
guillaume-haerinck/portfolio
My coding portfolio
guillaume-haerinck/buongiorno-sample
Buongiorno Sample and Gem for O3DE
guillaume-haerinck/ChatCambrioleur
guillaume-haerinck/godot
Godot Engine – Multi-platform 2D and 3D game engine
guillaume-haerinck/GnomebodysHome
guillaume-haerinck/imac-coffee-conspiration
Parody web experiment made with vanilla web-components
guillaume-haerinck/imac-tp-signal
Signal processing classes in Jupyter Notebooks (Fourier transform, ...)
guillaume-haerinck/learn-vulkan
Vulkan-Tutorial website adaptation to C++ API
guillaume-haerinck/loft-arch-vis-sample
guillaume-haerinck/lolimac
Small event organisation website made with Angular 7
guillaume-haerinck/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
guillaume-haerinck/NewspaperDeliveryGame
guillaume-haerinck/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
guillaume-haerinck/O3DE-FirstPersonInteractionToolkit
The O3DE-FirstPersonInteractionToolkit is a template project for first person adventure games built atop of Porcupine-Factory's FirstPersonController gem
guillaume-haerinck/o3de-gem-ssbehaveai
An O3DE gem providing a fully featured AI toolkit with a behavior tree engine, a navigation system, and a complete integration to the O3DE editor.
guillaume-haerinck/o3de-multiplayersample
Multiplayer sample project for the Open 3D Engine
guillaume-haerinck/o3de-multiplayersample-assets
guillaume-haerinck/o3de-samples-project-gems
guillaume-haerinck/o3de-workshops-2022
guillaume-haerinck/o3de.org
The O3DE website
guillaume-haerinck/Planet_Storm
guillaume-haerinck/PlanetSurvivalGame
guillaume-haerinck/Protect-the-Moon
guillaume-haerinck/shootthefurniture
LD55 jam game made with O3DE
guillaume-haerinck/ThirdPersonTemplate
guillaume-haerinck/VoxelPlugin
Voxel Plugin for Unreal Engine