gupascal's Stars
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
gabime/spdlog
Fast C++ logging library.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
abseil/abseil-cpp
Abseil Common Libraries (C++)
duplicati/duplicati
Store securely encrypted backups in the cloud!
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
google/benchmark
A microbenchmark support library
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
cycfi/elements
Elements C++ GUI library
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
McNopper/OpenGL
OpenGL 3 and 4 with GLSL
snoopwpf/snoopwpf
Snoop - The WPF Spy Utility
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
codespell-project/codespell
check code for common misspellings
plasma-umass/Mesh
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
dotnet/ResXResourceManager
Manage localization of all ResX-Based resources in one central place.
emeryberger/Hoard
The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
dotnet-presentations/dotNETConf
Creative and technical content for running a .NET Conf local event in your community
elalish/manifold
Geometry library for topological robustness
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
GPUOpen-Effects/FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
daign/clipping-with-caps
Clipping a mesh and covering the openings with caps in WebGL
diharaw/helios
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
nvpro-samples/gl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenes
triSYCL/sycl
SYCL for Vitis: Experimental fusion of triSYCL with Intel SYCL oneAPI DPC++ up-streaming effort into Clang/LLVM
dotnet-presentations/csharp-workshop
C# 9 & 10 Workshop
Qwant/qwant-basic-gl-style
Default map style for Qwant Maps, following mapbox-gl style specification