Issues
- 1
Error linking shaderc
#3366 opened by rncar - 5
Crash on resize: Nvidia RTX 4090 + Vulkan + Linux
#3227 opened by thinkimlazy - 3
- 16
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242 opened by MohammedKHC - 5
SPIRV shadow sampler compilation broken after recent spirv-tools update. Shaders are not rebuilt via CI/CD.
#3354 opened by kalmard0 - 0
- 11
- 8
Using OpenGL as the renderer leads to TDR(0x0000116)
#3332 opened by sqmh666 - 1
[Direct3D12] [Suggested fix] Potentially invalid use of the API in feature support check.
#3345 opened by kalmard0 - 0
- 0
- 11
Crashes on Wayland with nvidia driver 560.35.03
#3342 opened by belegdol - 3
Shaders not loading (Windows)
#3341 opened by onion1242w - 3
- 0
[Android] `ALooper_pollAll` is deprecated in r27
#3333 opened by bwrsandman - 0
[Android]The same fragment code has a significant precision difference when executed on iOS and Android.
#3329 opened by BobliiExp - 5
- 2
A few shutdown & re-init bugs
#3320 opened by stakira - 3
- 2
- 2
Example 08-update: Non 1x1 texel block size ImageFormats get copied incorrectly from buffer to image in Vulkan.
#3311 opened by mcourteaux - 4
[vulkan] Synchronization issue: vkAcquireNextImage uses a semaphore which is in use.
#3302 opened by mcourteaux - 0
- 0
Dxgi::shutdown() asserts on 4 GPUs host
#3305 opened by UMU618 - 0
bgfx:blit on texture arrays does not handle layers past the first one consistently
#3301 opened by vbousquet - 2
setViewMode sequential mode seems to be broken
#3299 opened by npnp - 4
- 0
- 7
Examples crash on startup on Ubuntu 22.04
#3274 opened by goossens - 12
- 1
Allow one executable to run with Vulkan on Wayland and X11
#3263 opened by LDprg - 0
Feature request: Support FSR 3 instead of FSR 1
#3259 opened by LDprg - 25
Index buffer offset not being set with dynamic index buffer and indirect call
#3251 opened by oxheron - 1
- 0
- 4
Unable to build bgfx for iOS Simulator x86_64 arch
#3239 opened by npamidisf - 1
Shifted window buffer location when resizing a window
#3233 opened by wobbier - 6
Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception
#3101 opened by mcslee - 7
Bug: DX3D12 crash in Debug mode
#3176 opened by etodanik - 2
macOS version compatibility
#3221 opened by thomasreiser - 1
- 2
- 6
Crash on linux (default backend - vulkan) with custom window handle and native display is NULL
#3186 opened by alemuntoni - 9
- 12
- 19
- 2
With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered
#3129 opened by belegdol - 0
Blitting between two textures with BackbufferRatio sizes crashes when window is resized
#3134 opened by rogual - 4
One test fails
#3123 opened by yurivict - 4
Visual corruption using bgfx-nanovg renderer
#3094 opened by hartcw