Issues
- 4
- 0
- 7
Examples crash on startup on Ubuntu 22.04
#3274 opened by goossens - 12
- 4
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242 opened by MohammedKHC - 1
Allow one executable to run with Vulkan on Wayland and X11
#3263 opened by LDprg - 0
Feature request: Support FSR 3 instead of FSR 1
#3259 opened by LDprg - 25
Index buffer offset not being set with dynamic index buffer and indirect call
#3251 opened by oxheron - 1
- 0
- 4
Unable to build bgfx for iOS Simulator x86_64 arch
#3239 opened by npamidisf - 1
Shifted window buffer location when resizing a window
#3233 opened by wobbier - 2
- 3
Crash on resize: Nvidia RTX 4090 + Vulkan + Linux
#3227 opened by thinkimlazy - 6
Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception
#3101 opened by mcslee - 1
- 7
Bug: DX3D12 crash in Debug mode
#3176 opened by etodanik - 2
macOS version compatibility
#3221 opened by thomasreiser - 1
Metal crash when texture set as render target
#3037 opened by Jakub-Doucek - 1
- 11
- 2
- 1
- 6
Crash on linux (default backend - vulkan) with custom window handle and native display is NULL
#3186 opened by alemuntoni - 9
- 12
- 19
- 2
With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered
#3129 opened by belegdol - 0
- 0
Blitting between two textures with BackbufferRatio sizes crashes when window is resized
#3134 opened by rogual - 4
One test fails
#3123 opened by yurivict - 5
- 4
Visual corruption using bgfx-nanovg renderer
#3094 opened by hartcw - 2
- 5
- 6
OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
#3085 opened by EvilTrev - 1
Examples fail to build on macOS
#3078 opened by Ravbug - 8
Metal: Validation fails if a shader program samples from the same texture in both fragment and vertex shaders
#3024 opened by rogual - 7
Switching rendering back-ends within the same window does not always work correctly
#3065 opened by johannesschaeufele - 1
- 0
BGFX crashing with Directx12 in debug build
#3058 opened by anthonyrjs - 1
- 0
MSAA depth atteachment as texture
#3052 opened by lty123456 - 0
- 1
Compile error with Clang 15 on Windows 11
#3039 opened by qaxl - 4
- 10
EGL and GLES headers are outdated
#3015 opened by phniix - 3
Examples Window Size/Resolution Issue
#3021 opened by blazer2k1 - 0
- 1