/Red-Planet-Rampage

Red Planet Rampage is a dieselpunk western-themed arena shooter where players face off with wacky modular guns.

Primary LanguageC#BSD 4-Clause "Original" or "Old" LicenseBSD-4-Clause

redplanetrampagetitlerender


Red Planet Rampage is a dieselpunk western-themed arena shooter where players face off with wacky modular guns. The game is developed by volunteers at Hackerspace NTNU and is free and open source!

Red Planet Rampage won the "Gamer's Choice" Award at Norwegian Game Awards 2024!


Story

The robots responsible for terraforming Mars have donned cowboy hats and started wreaking havoc with staged shootouts and competitions where they auction off rudimentary weapon parts assembled from scrap. Terraforming Inc. is still investigating the cause of this disturbance, but rumors point to a fateful upload of a western film.

Features

  • Modular weapons with wildly different parts; over 250 different combinations
  • Auctions where players bid on these weapon parts
  • Splitscreen multiplayer
  • Fast-paced movement

The weapon parts add even more to the mix!

  • Reload by playing a rhythm minigame or shaking a soda can
  • Shoot bouncing cowboy hats
  • Mount a frying pan at the end of your gun as a makeshift shield
  • Slay your frenemies in one hit with a rubber barrel that wiggles uncontrollably
  • And many more!

Links

Trailer

Gameplay trailer


Two players shooting at each other with their unique weapons: Gif of 2 players shooting their weapons

The auction for weapon parts: Gif of 2 players bidding on weapon parts

Project details

  • Unity version 2022.2.15f1
  • Unity URP

Conventions

Git

Branch naming: kebab-case. Prefix the branch name with a one-word description of the purpose of the branch, e.g. feature/main-menu or fix/wall-glitch.

Development

The development process is a variant of scrum structured as follows:

  • 2 week long sprints
  • Milestones containing 1 to 2 sprints
  • Short retrospectives at the end of milestones
  • Public issue-, and github-boards
  • All planned tasks are converted github issues and assigned to a team member
  • Public demos after ended milestones, preferably at public events
  • Official releases are made after ended milestones

Assets

Developers should strive to only use self-made assets. This rule is in place to encourage team members to learn all aspects of game development. The second reasoning is to keep the repository as open source as possible.

Troubleshooting

URP on Linux

Add -force-vulkan to command line arguments to avoid glitched scene view due to URP.

Building the game

There is a bug in this Unity version that gives build errors for missing "System.Diagnostics.Tracing". This is resolved by manually downgrading the version in "bcl.exe.config". The dependency should be replaced with the following:

<assemblyIdentity name="System.Diagnostics.Tracing" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />