Pinned Repositories
CUDA-Boids-Simulation
CUDA-Path-Tracer
ddgi
Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
GPU-Particle-Projectile-Customizer
hw02-raymarching-sdfs
Project5-WebGL-Forward-Plus-and-Clustered-Deferred
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
RVPT
Realtime Vulkan path tracer from scratch kind of thing
WebGL-Procedural-Terrain
WorldPalette
WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.
helenl9098's Repositories
helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
helenl9098/WorldPalette
WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.
helenl9098/ddgi
helenl9098/Project5-WebGL-Forward-Plus-and-Clustered-Deferred
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
helenl9098/CUDA-Boids-Simulation
helenl9098/CUDA-Path-Tracer
helenl9098/GPU-Particle-Projectile-Customizer
helenl9098/hw02-raymarching-sdfs
helenl9098/RVPT
Realtime Vulkan path tracer from scratch kind of thing
helenl9098/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
helenl9098/WebGL-Procedural-Terrain
helenl9098/cispba
Base code for cis563: physically-based-animation
helenl9098/cuda-pathtrace
helenl9098/Dropper
helenl9098/github-markdown-toc
Easy TOC creation for GitHub README.md
helenl9098/gitignore
A collection of useful .gitignore templates
helenl9098/hw0-intro-to-javascript-and-webgl-helenl9098
hw0-intro-to-javascript-and-webgl-helenl9098 created by GitHub Classroom
helenl9098/hw03-environment-setpiece
helenl9098/hw04-l-systems
helenl9098/hw06-city-generation
helenl9098/NailedIt
helenl9098/Project0-Getting-Started
helenl9098/Project2-Stream-Compaction
helenl9098/Project4-CUDA-Denoiser
helenl9098/RaycastAndroidHololens
helenl9098/tinyobjloader
Tiny but powerful single file wavefront obj loader