/CircleGraphic

Draw circle as CanvasRenderer(uGUI) or MeshRenderer

Primary LanguageC#MIT LicenseMIT

Circle Graphic

Draw circle with CanvasRenderer(uGUI) or MeshRenderer.

CircleMEsh

Feature

  • Lower Overdraw.
  • No alpha texture required.

Requirement

  • Unity 2017.4.1f1 or later
  • Scripting Runtime Version .NET 4.x Equivalent or later

Getting Started

uGUI

  • Open Scenes/CricleGraphicSample scene and run it.
  • Select CircleGraphic object under CircleGraphicCanvas.
  • Tweak CircleGraphic component's parameters (OuterEdgesCount, VisibleRate, HoleRate, Origin and ClockWise).

Mesh

  • Open Scenes/CircleMeshSample scene and run it.
  • Select CircleMesh object.
  • Tweak CircleMesh component's parameters (OuterEdgesCount, VisibleRate, HoleRate, AngleOffset, ClockWise, MeshWidth and MesthHeight).