herculesyuan's Stars
Luciferbobo/SSR
GuijiAI/duix.ai
ileben/RAVG
Random-Access Vector Graphics
jose-villegas/TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
NVIDIAGameWorks/RTXDI
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license