Pinned Repositories
ab-glyph
Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
akari_render
High Performance CPU/GPU Physically Based Renderer
AMDVLK
AMD Open Source Driver For Vulkan
Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
Blogs
Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
BookContainer
旨在学习,共同进步。
herculesyuan's Repositories
herculesyuan/IC-Light
More relighting!
herculesyuan/Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
herculesyuan/tiny-gpu
A minimal GPU design in Verilog to learn how GPUs work from the ground up
herculesyuan/fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
herculesyuan/VulkanSplatting
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute
herculesyuan/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
herculesyuan/resvg
An SVG rendering library.
herculesyuan/Three.V8
3D rendering engine using JavaScript as user script.
herculesyuan/SDFont
Signed Distance Field Font Generator and Runtime Utility
herculesyuan/vger
2D GPU renderer for dynamic UIs
herculesyuan/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
herculesyuan/ab-glyph
Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
herculesyuan/flecs
A fast entity component system (ECS) for C & C++
herculesyuan/madrona
herculesyuan/nanosvg
Simple stupid SVG parser
herculesyuan/lyon
2D graphics rendering on the GPU in rust using path tessellation.
herculesyuan/FuseSR
[SIGGRAPH Asia 2023]FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
herculesyuan/FidelityFX-SDK
The main repository for the FidelityFX SDK.
herculesyuan/manifold-path-guiding
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
herculesyuan/piet
An abstraction for 2D graphics.
herculesyuan/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
herculesyuan/ComputeRaster
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
herculesyuan/raphlinus.github.io
Raph's personal blog
herculesyuan/tinyrenderer
A brief computer graphics / rendering course
herculesyuan/libtess2
Game and tools oriented refactored version of GLU tesselator.
herculesyuan/gpuupbp
OptiX-based GPU implementation of unified points, beams, and paths (UPBP).
herculesyuan/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
herculesyuan/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
herculesyuan/gravo_mg
Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"
herculesyuan/flip
A tool for visualizing and communicating the errors in rendered images.