Pinned Repositories
ab-glyph
Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
akari_render
High Performance CPU/GPU Physically Based Renderer
AMDVLK
AMD Open Source Driver For Vulkan
Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
Blogs
Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
BookContainer
旨在学习,共同进步。
herculesyuan's Repositories
herculesyuan/Displacement-MicroMap-SDK
herculesyuan/volumetric-clouds
herculesyuan/Opacity-MicroMap-SDK
Opacity Micro-Map SDK Source Repository
herculesyuan/Path-Tracing-SDK
Real-time path tracing library and sample
herculesyuan/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
herculesyuan/skypjack.github.io
skypjack on software
herculesyuan/TensoRF
[ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields
herculesyuan/RXMesh
RXMesh: A GPU Mesh Data Structure - SIGGRAPH 2021
herculesyuan/opennurbs
OpenNURBS libraries allow anyone to read and write the 3DM file format without the need for Rhino.
herculesyuan/OpenRT
Open Source Ray Tracing Library
herculesyuan/HydraAPI
Hydra Renderer infrastructure layer
herculesyuan/RenderHelp
:zap: 可编程渲染管线实现,帮助初学者学习渲染
herculesyuan/compute_rasterizer
Rendering Point Clouds with Compute Shaders
herculesyuan/CG-Final-Project
Ray Tracing NURBS Surface, the final project of CS171 Computer Graphics I, Fall 2022, ShanghaiTech University
herculesyuan/radeon_raytracing_analyzer
The Radeon Raytracing Analyzer (RRA) is a tool to visualize and inspect Bounding Volume Hierarchies (BVH) for ray tracing applications.
herculesyuan/fastuidraw
herculesyuan/RTProgressivePhotonMapper
A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2
herculesyuan/Flower
GPU driven vulkan engine.
herculesyuan/gpufilter
GPU Recursive Filtering
herculesyuan/bvh_article
Code accompanying the blog post on bvh construction.
herculesyuan/openvdb
OpenVDB - Sparse volume data structure and tools
herculesyuan/meshlete
Chop 3D objects to meshlets
herculesyuan/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
herculesyuan/Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
herculesyuan/UVAtlas
UVAtlas isochart texture atlas
herculesyuan/r2e2
herculesyuan/kaolin
A PyTorch Library for Accelerating 3D Deep Learning Research
herculesyuan/Slicer
Multi-platform, free open source software for visualization and image computing.
herculesyuan/webgl-ray-tracer
An interactive ray-tracer written for the browser using WebGL
herculesyuan/kaolin-wisp
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).