Pinned Repositories
com.unity.kinematica
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control, versatility and flexibility.Kine
Dash
Dash Animation System for Unity
Puppeteer
A graph based animation controller for Unity.
2d-techdemos
Tech Demos for Unity 2D Features
AAAResearch
For AAA game researching
ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
AnimationPlayer
Simple Animation Player for Unity
AP01
A向TA入门课工程文件
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
hjjsss's Repositories
hjjsss/com.unity.kinematica
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control, versatility and flexibility.Kine
hjjsss/Dash
Dash Animation System for Unity
hjjsss/Puppeteer
A graph based animation controller for Unity.
hjjsss/2d-techdemos
Tech Demos for Unity 2D Features
hjjsss/AAAResearch
For AAA game researching
hjjsss/ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
hjjsss/AnimationPlayer
Simple Animation Player for Unity
hjjsss/AP01
A向TA入门课工程文件
hjjsss/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
hjjsss/BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
hjjsss/com.unity.animation
The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
hjjsss/com.unity.ui
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 UI Toolkit is a set of features, resources and tools for developing user interfaces (UI). Use it to develop custom UI and extensions for the Unity Editor, runtime debugging tools, and runtime UI for games and applications.UI Toolkit includes:▪ A retained-mode UI system, based on recogni
hjjsss/ET
Unity3D Client And C# Server Framework
hjjsss/ExtendingEditorCourseSourceCode
hjjsss/Kinematica_Demo
Kinematica Demo Project
hjjsss/KSwordKit
这是一套完整的 Unity 框架方案,包含 UI,热更新,资源管理等,多线程、数据处理、定时器、解压缩等功能完备的工具集,提高生产力,方便业务开发。
hjjsss/myGameFramework
This is a game framework include client server and some tools.
hjjsss/ShaderDebugger
Simple Unity framework to debug shader code
hjjsss/ShaderFramework
PersonalGameProject
hjjsss/TimersManager
Extention of Unity3d asset SmartTimersManager,make it more friendly and easy use.
hjjsss/UIElementsExamples
Unity project containing examples to use UIElements in the Editor
hjjsss/Unity-interpolated-hit-detection
Interpolated hit detection with approximation of inbetween frames, using spherecasts
hjjsss/Unity3d-Timers
Timer class with various behaviors (outdated, don't use)
hjjsss/UnityMMO
an unity mmo demo, base on ecs(game play), xlua(ui)
hjjsss/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
hjjsss/UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D. Fork from akbiggs/UnityTimer. Add some useful functions.
hjjsss/xls2lua
将excel文件转换为lua代码的小工具, python实现,需要xlrd模块用于读取excel
hjjsss/XMLib.AM
XMLib 动作游戏开发套件