hjjsss's Stars
EliteBAM/Unity-Fighting-Game-Framework
Work in Progress. Dynamic framework for developing fighting games in Unity. Features: Keybind system; Combo Detection System; Code-free Character Development System; Code-Free MoveSet Editing; Code-Free Hit-Box Editor (WIP). More features to come.)
Rytelier/Unity-interpolated-hit-detection
Interpolated hit detection with approximation of inbetween frames, using spherecasts
MJessie/ugui
unity编辑器源代码Unity 5.3.4
PaulSolheim/FirstTerrain
Procedural Terrain Project
terrynoya/YJZPlayableGraphView
playable visualizer with GraphView
vinceright3/ExtendingEditorCourseSourceCode
KasperGameDev/Dialogue-Editor-Tutorial
A Unity Dialogue Editor
cetejs/BehaviorDesigner
BehaviorTree Editor For Unity
Siccity/Dialogue
Node based dialogue system
PxGame/XMLib.AM
XMLib 动作游戏开发套件
hjjsss/Puppeteer
A graph based animation controller for Unity.
hjjsss/Dash
Dash Animation System for Unity
needle-mirror/com.unity.animation
The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
SolarianZ/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
SolarianZ/Puppeteer
A graph based animation controller for Unity.
Unity-Technologies/Kinematica_Demo
Kinematica Demo Project
hjjsss/com.unity.kinematica
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control, versatility and flexibility.Kine
codeabuse/AbilitySystemExample
mohummad2/GraphViewBehaviorTree
Behavior Tree using UI Builder, GraphView, and Scriptable Objects in Unity 2021.3
Inspiaaa/UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
moshoeu/PlayableAnimator
Unity Playable实现的动画控制器,基于官方案例SimpleAnimation进行拓展。目前已实现的功能包括crossfade、1D BlendTree、layer、state machine序列化等。
Soviby/AnimGraphStudio
tinysets/OdinInspectorSource
needle-mirror/com.unity.visualeffectgraph
The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
taco970123/TreeDesigner
Graph Editor of BehaviourTree based on Unity Graphview
jinagii/AnimationGraphEditor
Unity-Technologies/UnityCsReference
Unity C# reference source code.
Unity-Technologies/UIElementsExamples
Unity project containing examples to use UIElements in the Editor
iAmUmar/ExploringOdin
Implementing different functionalities of Odin Inspector and Serialization