hlorenzi/customasm

Way to Include Raw Binary File

zicklag opened this issue · 1 comments

Hey there!

I'm looking into using the project to write NES games, and so far I really like the design. :)

Forgive me if I missed it, but is there a way to include a raw binary file to a location in memory? I'm thinking like an NES CHR file.

If it isn't implemented, I could try to implement it real quick. I think it'd be easy.

Oh, man, I somehow found incbin in the source code before I found it in the wiki. 🙃

I was looking for something like #binclude and forgot to look at functions.

Anyway, great project, I think I'll have some fun with it. :)