horzelski's Stars
jnalepka/jnalepka-grenton-tutorials
Repozytorium zawiera instrukcje różnych konfiguracji w systemie Grenton.
princeton-computational-imaging/NSF
Official code repository for the paper: "Neural Spline Fields for Burst Image Fusion and Layer Separation"
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
matiascodesal/awesome-openusd
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
ficueu/ESP-POE-ZB-v1.2
ESP32 POE: ZigBee + BLE gateway
hassio-addons/addon-node-red
Node-RED - Home Assistant Community Add-ons
fritzing/fritzing-parts
Electronic components for use in the Fritzing app (aka the parts library)
jakhax/smart-home
Control house using raspberry pi djago based secure REST api. Made using raspberry pi, arduino, django ,django REST and angular.
Lumyo/darkorange-pyside-stylesheet
morganloomis/ml_tools
Animation and Rigging tools for Autodesk Maya
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
PrestaShop/autoupgrade
Upgrade module for PrestaShop
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
pyblish/pyblish-base
Pyblish base library - see https://github.com/pyblish/pyblish for details.
biomorphs/DemoFramework
Testing out some stuff
eksod/additiveAnimation
Additive animation tool for Motionbuilder
NVIDIAGameWorks/NvCloth
NVIDIAGameWorks/PhysX-3.4
NVIDIA PhysX SDK 3.4
NVIDIAGameWorks/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
NVIDIAGameWorks/FleX
MartinPyka/Parametric-Anatomical-Modeling
Parametric Anatomical Modeling is a method to translate large-scale anatomical data into spiking neural networks. PAM is implemented as a Blender addon.
eksod/Retargeter
Animation retarget script for Motionbuilder
CppCon/CppCon2016
Slides and other materials from CppCon 2016
karimnaaji/3d-quickhull
Header only 3d quickhull in c99
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
mas-bandwidth/yojimbo
A network library for client/server games written in C++
horzelski/CRYENGINE
CRYENGINE source code.